Chaarr

Romance of the River Kingdoms (Dr. Simon)

Description:

ENWorld Links: IC OOC RG

ENWorld IC Post Color: Sandy Brown

  Name: Chaarr of Ghost Stalker in Snow on the Sand        Age: 20
 Class: Rogue 01/Haunted Oracle 04                      Height: 1'6" 
  Race: Ura                                             Weight: 08 lbs
  Size: Tiny                                              Hair: Black
Gender: Male                                              Eyes: Light Green
 Align: Chaotic Good                                      Skin: Dusky
 Deity: Panthiest

Str: 12 +0 (05 p)                 Level: 05             XP: 10000
Dex: 16 +0 (05 p)                   BAB: +3             HP: 48
Con: 10 +0 (00 p)                   CMB: +4            CMD: 15/12
Int: 12 +0 (02 p)                 Speed: 30'       Dmg Red: 0/anything
Wis: 10 +0 (00 p)                  Init: +3      Spell Res: None 
Cha: 20 +0 (13 p)(+1 @ Lvl 4)       ACP: -0     Spell Save: 15 + SL
                                                       ASF: 25%

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
              18    10    +3     +0    +3    +2    +0    +0    +0     +0

                  Touch AC: 15              Flatfooted AC: 15

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            02     1     +0         +1 Trait Bonus (Resilient)
Ref:             06     3     +3         +1 Trait Bonus vs. Falling (RR)
Will:            04     4     +0         

Weapon                    Attack    Damage      Critical   Special
Cestus (MW)               +09       1d02+1         19/x2   
Shortbow (Comp, STR +1)   +08       1d03+1         20/x3   Range: 70'
Cold Iron Weapon                                           
  EarthBreaker            +06       1d08+1         20/x3   
  Kukri                   +08       1d02+1         18/x2   
  Lucerne Hammer          +06       1d08+1         20/x2   Reach
                                                           +2 Sunder Armor
  Naginata                +06       1d04+1         20/x4   Reach
  Rapier                  +08       1d03+1         18/x2   

Languages: Imbatan, Low Imperial, Uran

Racial Traits:
    *         Senses: Darkvision       (60')
    *                 Low-Light Vision
    *   Agile Leaper: +8 to Jump Checks, Distance not limited by Size
    * Heat Endurance: +4 Fort Saves vs. Hot Weather
    *      Scavenger: +2 Craft & Sleight of Hand Checks
    *       Tunneler: +2 Perception for Unusual Stonework, Intuit Depth
    *      Uran Ears: +2 Perception, -2 Bluff

Character Traits:
    *   Resilient: +1 Fortitude Saves
    * Roof Runner: +1 Acrobatics & Climb, +1 Reflex Saves vs. Falling

Class Abilities:
   (Rogue)
    * Sneak Attack: +1d6
    *  Trapfinding: +1
   (Oracle - Mystery of Metal)
    *             Haunted: Dropped Items land 10' Away
                           Retrieving Stored Items is a Standard Action
                           Add Mage Hand and Ghost Sound to Spells Known
    *       Armor Mastery: ACP/Max DEX Bonus for Armor improve by one
    * Dance of the Blades: Base Speed +10' while wielding metal weapon
    *         Iron Weapon: Create Weapon, 4 Minutes, 8/Day
    *         Steel Scarf: Melee Attack with Scarf/Sleeve/Etc.; 30' Range

Feats:
    * Weapon Finesse
    * Extra Revelation
    * Extra Revelation

Spellbook:
    * 0 Level                * 1st Level                * 2nd Level
      * Detect Magic           * Ant Haul                 * Cure Moderate Wounds
      * Ghost Sound            * Burning Disarm           * Heat Metal
      * Guidance               * Cure Light Wounds        * Restoration (Lesser)
      * Mage Hand              * Divine Favor             * 
      * Mending                * Lead Blades              * 
      * Resistance             *                          * 
      * Sotto Voce             *                          * 
      * Stabilize              *                          * 

Skill Points: 09 = [Base (08) + INT (01)/Level; FC (00), Misc (00)] (Rogue )
              24 = [Base (04) + INT (01)/Level; FC (04), Misc (00)] (Oracle)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              11     4       3       3     -0   +1 Roof Runner, +8 Jump
Appraise                01     0       0       1          +0
Bluff                   03     0       0       5          -2 Uran Ears
Climb                   06     1       3       1     -0   +1 Roof Runner
Craft (Armor     )      12     4       3       1          +2 Scavenger, +2 MW Kit
Craft (Blacksmith)      12     4       3       1          +2 Scavenger, +2 MW Kit
Craft (Weapons   )      12     4       3       1          +2 Scavenger, +2 MW Kit
Diplomacy               10     2       3       5          +0
Disable Device          09     1       3       3     -0   +2 +1 Traps, +2 MW Tools
Disguise                05     0       0       5          +0
Escape Artist           03     0       0       3     -0   +0
Fly                     07     0       *       3     -0   +0
Handle Animal                  0       0       5          +0
Heal                    00     0       0       0          +0
Intimidate              10     2       3       5          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception              10     5       3       0          +2 Uran Ears
Perform    (       )    05     0       0       5          +0
Profession (       )           0       0       0          +0
Ride                    03     0       *       3     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand         10     2       3       3     -0   +2 Scavenger
Spellcraft              05     1       3       1          +0
Stealth                 15     1       3       3     -0   +8 Size
Survival                00     0       *       0          +0
Swim                    01     0       0       1     -0   +0
Use Magic Device        10     2       3       5          +0

     * Situational Bonus not included in Total

Money
PP: 00     GP: 00    SP: 00     CP: 00

Equipment                       Cost     Weight
Monk's Outfit                           
Breastplate (MW)               250  gp   03   lb
Shortbow (Comp; +1 STR)        112½ gp   00.2 lb
  Arrows (20, Normal)           00½ gp   00.3 lb
  Arrows (20, Blunt )           01  gp   00.3 lb
Cestus (MW)                    302½ gp   00.1 lb
Backpack (MW)                   50  gp   01   lb
  Artisans Tools (MW)                   
    Craft: Armor                55  gp   05   lb
    Craft: Blacksmith           55  gp   05   lb
    Craft: Weapons              55  gp   05   lb
  Rations (2 Days)              01  gp   00.5 lb
  Rope (Silk, 50')              10  gp   05   lb
  Grappling Arrow               01  gp   00.5 lb
  Sack                          01  sp   00.1 lb
BeltPouch                       01  gp   00.1 lb
  Flint & Steel                 01  gp   00   lb
  Thieves Tools (MW)           100  gp   02   lb
  Whetstone                     02  cp   01   lb

                          Total Weight:  31~  lb

                       Light  Medium   Heavy    
Max Weight (Ant Haul): 0-75   76-150   151-225
Bio:

Chaarr was born ‘Third Child’ to Duul and Chari of Ghost Stalker lineage in the Snow on the Sand clan. His family trace their line proudly to the great warrior who hunted and slew the desert bandits who had preyed on his clan, eliminating all but the Ghost Stalker himself. The doughty warrior not only tracked down and put under the sands the entire group of bandits, he then saw fit to stalk and slay their spirits as well, so that their own line would be truly and forever erased from Conclave. It is said that the Gods bestowed their blessing and forgiveness for this vengeance by causing a foot of snow to fall on the dunes over Ghost Stalker’s clan-home on the night his mission was complete.

The Gods blessed Ghost Stalker with long life, and saw fit to reward his prowess with a new wife from a nearby clan. Together with his mate, Ghost Stalker founded the Snow on the Sand clan on the site of his original clan-home, thus bringing new life from and restoring the sanctity of that cursed place.

~~~

The boy who would become Chaarr, being the third child of his parents, perceived that he had little responsibility to his family and clan and that his two older brothers were sufficient to carry the family honor. He grew from a beautiful infant to an impetuous youth, and as a young man spent his days getting into all sorts of mischief. On the fourteenth anniversary of his birth, his mischief was so great that his parents and clan despaired of his ever taking proper care of his honor – and that of the clan. He was judged harshly, and sent out into the world to make his own way, to grow up or to perish.

Bitter and alone, the young Ura made his way after some few misadventures to the great trading city of Ok-Tom-Bo. There he continued to use his talents for mischief and his not inconsiderable charm to pursue a frivolous life of petty crime and minor misdeeds, living one day to the next. He was not a malicious child, just thoughtless and care-free.

Then one fine evening, his fate once more caught him up, and his mischief brought about the death of another. A young girl, the beautiful daughter of an iron merchant whom the miscreant Ura had decided would provide the where-with-all for his next few meals, caught him at his pilfering and made to capture him for her father. In the course of the chase, the poor lass fell to her death from the rooftops.

Devastated by this turn of events, Duul and Chari’s third child spent weeks in grief and mourning, all but senseless to the turnings of the city around him. And here is where his story turns for the better, at long last.

For the young merchant’s daughter, slain by the child’s thoughtless behavior, was in fact not only an exceptionally generous and happy soul, gifted with a most mischievous streak herself, but also an adept student of her father’s ways, of the Mysteries of Metal. She came to the Uran youth in his despair and harangued him until he brought his thoughts back to the world around. At that point, she informed him that she bore him no ill will but recognized the pattern of fate in their lives. She would be both the instrument of his penance and his salvation, were he only willing. Without hesitation, the young man accepted the words of this happy spirit. She bestowed upon him her connection with the Mysteries of Metal, and resolved to be a guide to him in his life studies and a constant reminder of the cost of thoughtless mischief.

And so, the young “Third Child” of Duul and Chari took the name Chaarr – meaning “Steel” in his native tongue – along with the study of metals of all kinds. He now wanders the lands of Concord, practicing his craft to make a meager living and for the benefit of others and accompanied – haunted and harassed – always by Taibhse, the spirit of his sole unintended victim.

His mischievous nature continues, and he remains good natured, impulsive and full of humor; however, his mischief is now tempered by at least a measure of forethought, enforced by Taibhse’s “gentle” reminders of the consequences of his previous actions.

Chaarr

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