Vadim Nazdravan

Carrion Crown (Scotley)

Description:
  Name: Vadim Nazdravan                 Age: 30
 Class: Bard (Archeologist)          Height: 6'0" 
  Race: Half-Elf                     Weight: 175 lbs
  Size: Medium                         Hair: Salt & Pepper
Gender: Male                           Eyes: Emerald
 Align: Chaotic Good                   Skin: Light Tan
 Deity: Desna

Str: 12 +1 (02 p)     Level: 03             XP: 3300
Dex: 16 +3 (10 p)       BAB: +2             HP: 20
Con: 10 +0 (00 p)       CMB: +3            CMD: 16
Int: 14 +2 (05 p)     Speed: 30'       Dmg Red: 0/anything
Wis: 10 +0 (00 p)      Init: +5      Spell Res: None 
Cha: 16 +3 (05 p)       ACP: -1     Spell Save: 13 + SL
                                           ASF: 00

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
              18    10    +4     +1    +3    +0    +0    +0    +0     +0

                  Touch AC: 13              Flatfooted AC: 15

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            01     1     +0         +2 Saves vs. Enchantment 
Ref:             06     3     +3         Immune to Sleep Effects
Will:            03     3     +0          

Weapon                          Attack    Damage      Critical     Special
Scorpion Whip (MW)              +5        1d4+1          20/x2     (S)   Reach, Trip, Disarm
Silversheen Rapier (MW)         +5        1d6+1       18-20/x2     (P)   
Dagger (Thrown)                 +4 (+5)   1d4+1       19-20/x2     (P/S) Range: 10'
Cestus                          +4        1d4+1       19-20/x2     (B/P) 
Darkwood Shortbow (MW, +1 STR)  +6        1d6+1       19-20/x2     (P)   Range: 70'

Languages: Common, Elven, Shaonti, Varisian

Racial Traits:
    *  Attribute Bonus: +2 Charisma
    *     Adaptability: Skill Focus (Perception)
    *  Arcane Training: +1 CL for Spell Trigger/Completion Items
    *      Elven Blood: Counts as both Human and Elf
    * Elven Immunities: +2 Saves vs. Enchantment
    *           Senses: Low-Light Vision
    *      Keen Senses: +2 Perception Checks

Character Traits:
    * Dangerously Curious: +1 UMD Checks, UMD is Class Skill
    *     Prehensile Whip: Use Whip as Rope w/ Grappling Hook
    *       Chance Savior: +2 Initiative Bonus

Class Abilities:
    * Favored Class Bonus: (01) +1 Rnd AL   (02) +1 Rnd AL   (03) +1 Rnd AL   (04)   
                           (05)             (06)             (07)             (08)   
                           (09)             (10)             (11)             (12)   
                           (13)             (14)             (15)             (16)   
                           (17)             (18)             (19)             (20)   
    *  Archeologists Luck: +1 Attack/Damage/Saves/Skills (10 Rounds/Day)
    *    Bardic Knowledge: +1 Knowledge Skill Checks
    *     Clever Explorer: +1 Disable Device/Perception, Rapid Disable
    *       Uncanny Dodge: Cannot be Flat Footed
    *          Trap Sense: +1 Reflex Saves & AC vs Traps

Feats:
    * Skill Focus (Perception) (Racial Bonus)
    * Combat Expertise         (Level 01)
    * Weapon Finesse           (Level 03)

Spellbook:
    * 0 Level                   * 1st Level
      * Detect Magic              * Cure Light Wounds
      * Light                     * Dazzling Blade
      * Prestidigitation          * Touch of Gracelessness
      * Read Magic                * Vanish
      * Resistance
      * Unwilling Ally

Skill Points: 24 = [Base (06) + INT (02)/Level; FC (00), Misc (00)]

Skills                     Total   Rank     CS   Ability  ACP  Misc
Acrobatics                   06     1       3       3     -1   +0
Appraise                     06     1       3       2          +0
Bluff                        07     1       3       3          +0
Climb                        04     1       3       1     -1   +0
Craft (       )              02     0       0       2          +0
Diplomacy                    07     1       3       3          +0
Disable Device               06     1       -       3     -1   +1 Class, +2 MW Tools
Disguise                     03     0       0       3          +0
Escape Artist                06     1       3       3     -1   +0
Fly                          02     0       -       3     -1   +0
Handle Animal                       0       -       3          +0
Heal                         00     0       -       0          +0
Intimidate                   03     0       0       3          +0
Knowledge (Arcana)           07     1       3       2          +1
Knowledge (Dngnrng)          07     1       3       2          +1
Knowledge (Engnrng)          07     1       3       2          +1
Knowledge (Geography)        07     1       3       2          +1
Knowledge (History)          07     1       3       2          +1
Knowledge (Local)            07     1       3       2          +1
Knowledge (Nature)           07     1       3       2          +1
Knowledge (Nobility)         07     1       3       2          +1
Knowledge (Planes)           07     1       3       2          +1
Knowledge (Religion)         07     1       3       2          +1
Linguistics                         0       0       2          +0
Perception                   10     1       3       0          +2 Race, +1 Class, +3 Feat
Perform    (       )         03     0       0       3          +0
Profession (Archeologist)    04     1       3       0          +0
Profession (Professor   )    04     1       3       0          +0
Ride                         02     0       -       3     -1   +0
Sense Motive                 00     0       0       0          +0
Sleight of Hand              06     1       3       3     -1   +0
Spellcraft                   06     1       3       2          +0
Stealth                      06     1       3       3     -1   +0
Survival                     00     0       -       0          +0
Swim                         00     0       -       1     -1   +0
Use Magic Device             08     1       3       3          +1 Trait

     * Situational Bonus not included in Total

Money
PP: 00     GP: 36    SP: 13     CP: 09

Equipment                                Cost      Weight
Explorer's Outfit                          -- gp   --  lb
Felt Hat (MW)                              25 gp   --  lb
Mithril Chain Shirt                      1100 gp   12½ lb
Buckler                                    15 gp   05  lb
Silversheen Rapier                        770 gp   02  lb
Scorpion Whip (MW)                        305 gp   03  lb
Darkwood Composite Shortbow (+1 STR)      470 gp   01  lb
Cestus                                     05 gp   01  lb
Dagger (Spring Loaded Wrist Sheath)        07 gp   02  lb
Adventurer's Sash                          20 gp   03  lb
  Waterproof Bag                           05 sp   00½ lb
    Journal                                10 gp   01  lb
    Paper (10 Sheets)                      04 gp   --  lb
    Charcoal (09 Sticks)                   05 gp   --  lb
  Charcoal   (01 Stick )                   -- gp   --  lb
  Thieves' Tools (MW)                     100 gp   02  lb
Backpack (MW)                              50 gp   04  lb
  Hammock                                  01 sp   03  lb
  Rope (Spidersilk, 50')                  100 gp   04  lb
  Twine (50')                              01 cp   00½ lb
  Waterskin                                01 gp   04  lb

                                    Total Weight:  48½ lb

            Light  Medium   Heavy    
Max Weight: 0-50   51-100   101-150
Bio:

Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

Vadim Nazdravan

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